After defeating the coven, the adventurers and the hags come to an agreement. Granny Agnes tells our heroes they have both the strength and moral duty of taking on Goro’s mission to save the multiverse. “You really screwed this up, now you must fix it!” Ah, words of wisdom from an old lady. Her wise words did not stop there, however. The hags knew a lot more about the Missing Eye of Gorgu and the disaster that will befall all creation if it isn’t retrieved in time. In fact, they were the ones who prophesied what was to come.
The Missing Eye of Gorgu lies in His domain, Acheron. Reaching the underworld is no easy task, however. To reach their destination, they must enter the River Styx – which happens to be nearby Panshaw. “That’s why the orc settlement was there, dummies! Now go back there, get to Acheron and snatch that Eye, or else we’re ALL doomed!”
Our (anti-)heroes get the best night of sleep they have ever had and journey back to Flimbey Woods. Ghostly moans are half-heard in the distance “Don’t… closer… it’s a…”, but they’re quickly overwhelmed by the sound of flutes in the distance. The adventurers come to find satyrs playing in the woods. “Howdy, weary travelers! You sure look like you need some refreshing rest! Why don’t you come and join us in a party in our forest oasis?” “There’s no time, we need to find the River Styx right away.” “Then it’s your lucky day, the oasis is on the way!”
The forest grows brighter, lusher, vivider as the party journeys on. The sounds, smells and colors are enchanting, and our heroes feel entranced. As they reach the oasis, an eerie elf greets them. “I’ve been expecting you, travelers. I hope you find my oasis to your liking. I have a proposition for you. My nymphs are marvelous, are they not? What do you say, would you like to lay with them? They could be yours – all I ask of you is to bring me the Missing Eye of Gorgu! What do you say?” “No way, José! – crap, we’re surrounded!”
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